Hybrids

Power Multiplier

The last interesting value - and perhaps the most interesting of all - is the "power multiplier" found on line 440. This is always set to -1 in cars from the game. However it is possible to manipulate, and not as straightforward as it first seems.
The value you enter in the power multiplier line is of course inverted then has 1 subtracted from it before it is displayed in mk's programme. That value then is interpreted by the game as the number of THOUSANDTHS the value should be multiplied by. If you enter a value of 500 (-501 in the ini file), then that car's power is multiplied by 500/1000 or 0.5. So you half the power. To double the power, you need a value of 2000 and so on.

Normal Power 1x Power 2x power

The maximum value you can enter is 65535 - which equates to 65.535 times power. Strangely, it seems the values are cyclical. If you enter the cheat value of 0, you get the same equivalent as 65535 (although it is displayed as -1 in mk's programme). If you enter 1 (so -2 in mk's programme) it is the same as 65534. If you enter -65537 (65536 in the programme) it is the same as -1, the default value, and -65538 (65537 in the programme) is the same as 1 - i.e the power is divided by 1000 (for that 2hp Escudo you've always wanted).

If you're after a specific power multiplier - say you're creating a "real" hybrid and need a few more horses, or just want to limit yourself to 4000hp ("limit"... I ask you), work out the real multiplier necessary, times that figure by 1000, add one, invert and enter in the ini file. There seems to be a +5% error, so if you want to precisely double your power, enter the value of -1996.

Note that later versions of the programme are amended so that the true multiplier is shown in the garage view, rather than the 1/1000th value of earlier versions.

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Go on to Road to Race.

Last update on 29th April 2003.